http://dailyme-com-1118544767.us-east-1.elb.amazonaws.com/Most recent articles.en-usRssPS3 firmware update 4.45 locking up some consoles - Reporthttp://dailyme.com/story/2013061900000736Update allows gamers to disable trophy notifications during gameplay.  Update: The 4.45 firmware update has been taken down from the site. Sony Computer Entertainment is currently fixing the problem. Users are advised not to update their PS3s until further notice. Problems are arising with Sony's latest update to the PS3, according to comments on the official PlayStation forum . The new firmware update may brick your console; beware!Several user comments on the PlayStation forum have stated that the latest 4.45 update is causing a lockdown on their consoles. User JadeTreeInWind, for example, said that after the PS3 logo was on display post update, the crossbar menu would not show up. The user tried restarting the console, but the same problem still persisted. Reports on the thread stated that PS3s over 500GB were affected by the error. One of the main features of the new update is to allow users to disable trophy notifications during gameplay.GameSpot has reached out to Sony for comment and will update this article as more information surfaces.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "PS3 firmware update 4.45 locking up some consoles - Report" was posted by Jonathan Toyad on Tue, 18 Jun 2013 21:14:33 -0700Wed, 19 Jun 2013 00:14:33 -0400http://dailyme.com/story/2013061900000736Guilty Gear Xrd considered for next-gen platforms next yearhttp://dailyme.com/story/2013061900000740Arc System Works president Minoru Kidooka says that more Guilty Gear news will come at E3 2014.  The latest Guilty Gear game may be brought over to next generation consoles, according to an interview on Siliconera with Arc System Works president Minoru Kidooka. Guilty Gear Xrd may be shaping up for the PS4 and Xbox One next year.Kidooka said that the company will reveal more information on Guilty Gear Xrd's North American release at next year's E3. The game's creator, Daisuke Ishiwatari, will make an appearance by then. Kidooka added that the company is confirmed to be a PS4 developer. Guilty Gear Xrd -SIGN- was announced on May 19 during Arc System Works' 25th anniversary event held in Japan. The game will be built on the Unreal Engine and is using 3D models for the first time in the series. The characters confirmed so far are Sol Badguy, Ky Kiske, Eddie and Millia Rage. Read and Post Comments | Get the full article at GameSpot "Guilty Gear Xrd considered for next-gen platforms next year" was posted by Jonathan Toyad on Tue, 18 Jun 2013 20:56:17 -0700Tue, 18 Jun 2013 23:56:17 -0400http://dailyme.com/story/2013061900000740Nintendo's new Steel Diver game to be free-to-playhttp://dailyme.com/story/2013061900000747New version of submarine simulation title to be multiplayer-focused; no platform confirmed.  Nintendo's first venture into the free-to-play gaming realm will be a new Steel Diver title. Who likes some hot submarine action on their F2P games?According to an IGN report, Nintendo senior managing director Shigeru Miyamoto said that the new game based on the side-scrolling submarine-piloting title will be focused on multiplayer. "We're exploring [the game's design] from a perspective where we can take that from a multiplayer standpoint - it's going to have this four-player battle mode that I think is going to be very interesting."Nintendo has not confirmed a platform and release date for the new Steel Diver at this point in time, though CEO Satoru Iwata said last week during E3 that the game would be out this fiscal year . For more information on the first Steel Diver game, head to GameSpot's previous coverage on the title. Read and Post Comments | Get the full article at GameSpot "Nintendo's new Steel Diver game to be free-to-play" was posted by Jonathan Toyad on Tue, 18 Jun 2013 19:20:03 -0700Tue, 18 Jun 2013 22:20:03 -0400http://dailyme.com/story/2013061900000747Nintendo: 'We are to blame' for poor Wii U saleshttp://dailyme.com/story/2013061900000756Sluggish console sales were addressed by Nintendo CEO Satoru Iwata, who says the company is to blame.  Nintendo CEO Satoru Iwata has directly addressed the reason why the Wii U console has sold poorly.In an interview with CNBC, he discussed why Nintendo's newest console, the Wii U, has not met sales expectations. "We are to blame. We relaxed our [marketing] efforts, so the consumers today still cannot understand what's so good and unique about the Wii U," Iwata said."We have been unsuccessful in coming up with one single software with which people can understand, 'OK, this is really different.' As long as people have hands-on [experience], they can appreciate the value of the Wii U, but because there's not software that's simple and obvious for people as 'Wii Sports' for the Wii, potential consumers do not feel like trying the Wii U."The Wii U console sold 3.45 million units worldwide for the 2012-13 fiscal year, which ended March 2013. Nintendo cut its Wii U sales forecast in January as a result of lower-than-anticipated sales. Expectations were set for 4 million units sold, down from an initial target of 5.5 million.The publisher predicts that it will sell 9 million Wii U consoles worldwide over the course of the coming financial year. Plans to return the company to profitability were outlined in its full-year earnings report, which focused on releasing "key" first-party titles during the second half of 2013 and through next year. The company has also said it will improve Wii U sales by "communicating the compelling nature of our hardware and software" through Miiverse.The Wii U sold 425,000 units during its first week of launch, 50,000 consoles short of the original Wii's first-week sales tally of 475,000 units in 2006. To date, over 40 million original Wii consoles have been sold in the US.Nintendo recently announced Super Smash Bros. for Wii U and Donkey Kong Country: Tropical Freeze at its Nintendo Direct event, which took place during E3. Read and Post Comments | Get the full article at GameSpot "Nintendo: 'We are to blame' for poor Wii U sales" was posted by Zorine Te on Tue, 18 Jun 2013 19:00:19 -0700Tue, 18 Jun 2013 22:00:19 -0400http://dailyme.com/story/2013061900000756More layoffs at EA - Reporthttp://dailyme.com/story/2013061800005267Source says Battlefield publisher let go of a "small number" of employees recently as part of company-wide restructuring.  The layoffs at Electronic Arts are reportedly continuing. A source has told Polygon that the Battlefield publisher has let go a "small number" of employees recently. This source said fewer than 20 employees were affected by the job cuts, which are supposedly related to the company-wide restructuring effort that EA began months ago. This move resulted in a 10 percent reduction in the publisher's total workforce--or approximately 900 people. It is unclear which department or departments the cuts came from, though a game research analyst said on Twitter that he had been laid off today. EA is not the only company cutting jobs. Yesterday, Square Enix confirmed that Hitman developer IO Interactive had laid off 50 percent of its total workforce and canceled multiple projects as it refocuses on development of a new AAA Hitman title. Read and Post Comments | Get the full article at GameSpot "More layoffs at EA - Report" was posted by Eddie Makuch on Tue, 18 Jun 2013 16:11:14 -0700Tue, 18 Jun 2013 19:11:14 -0400http://dailyme.com/story/2013061800005267Max Payne 3 headed to Mac this weekhttp://dailyme.com/story/2013061800005275Rockstar Games' third-person shooter coming to Mac June 20; pricing or DLC not announced.  Max Payne 3 will arrive in the Mac App Store on June 20, Rockstar Games announced today. The game originally launched on consoles and PC in May 2012. Pricing was not mentioned, nor was any news on whether the game's numerous expansions will be available for the Mac version. The Mac--and PC--versions of Max Payne 3 support various graphics options, including scalable high-resolution textures and character models, DirectX 11 features, multi-monitor support, and 3D.Recommended specifications for the Mac version of Max Payne 3 are listed below. For more on the title, check out GameSpot's review. Mac OS X 10.7.5 LionIntel Dual Core Xeon / Core i Series 2.4GHZ or greater4GB System RAMNVIDIA 8800GT 512MB VRAMor AMD Radeon HD 4870 512 VRAMHDD Space: 35GB Read and Post Comments | Get the full article at GameSpot "Max Payne 3 headed to Mac this week" was posted by Eddie Makuch on Tue, 18 Jun 2013 15:48:50 -0700Tue, 18 Jun 2013 18:48:50 -0400http://dailyme.com/story/2013061800005275League of Legends player MegaZero joins Complexityhttp://dailyme.com/story/201306180000528318-year-old Patrick "MegaZero" Glinsman now playing for Complexity.  America-based competitive eSports team Complexity Gaming has announced the signing of the 18-year old League of Legends player Patrick "MegaZero" Glinsman to their roster. Complexity has signed Glinsman to a 8-month deal instead of the industry-standard one-year contract, as to lineup all of Complexity’s players under the same time frame. Glinsman joins Complexity as their new top-laner, replacing Nicholas Wu "Nickwu" Smith who was removed from the team recently. Glinsman, former star of the now defunct League Championship Series upstart Team MRN, has been staying with the Complexity team at their team house in Los Angeles for the last three weeks since MRN's disbandment. Glinsman’s time at the house has proved to be a fruitful relationship between the Complexity players and management, leading to today’s announcement."After the post-LCS closure of Team MRN, Megazero needed a place to stay," Complexity Owner Jason Lake told GameSpot. "Our guys offered a spot at the coL.LoL team house here in LA. There was immediate chemistry and everyone was very impressed with his attitude, work ethic and skill. We're very happy to have Patrick on the team and wish Nickwu the very best in the future."Since MRN's tumble out of the LCS, Glinsman has been a sub on Cloud 9, currently the only undefeated team in the North American Season 3 Summer Split. Complexity, the other team knocked out of this year's North American LCS, is relying on Glinsman’s big playmaking ability to lead them back into the big leagues. Glinsman feels he has found the right team to mesh with, and his time to return as a starter. "People are curious as to why I would choose Complexity over other teams, and honestly, they have the highest potential of any team," Glinsman told GameSpot. "Just practicing with them in scrims, I can tell the difference between Complexity and other teams. They take it seriously, and more importantly, they learn from their mistakes and are always improving. "Just recently, we had a pretty impressive display in the MLG Qualifiers and we hope to win MLG as a whole. Something people don't realize is, if you're going to be living in a house with your team and you want to easily communicate and improve, you have to be friends with your teammates. I love all the members of Complexity and I hope together we will re-qualify for LCS next season!"Glinsman replaces Smith, brother of his former teammate on MRN, Clark "ClakeyD" Douglas Smith. While both teams only squared off against each other three times during LCS, Glinsman knows he has a tough act to follow."Nickwu was an exceptional top-laner and in the LCS, he carried his team through some pretty grim looking games," Glinsman said. "Nick has always been a good friend as he's the brother of my former teammate, ClakeyD. I'll do my best to make everyone proud, especially Nickwu and ClakeyD because they're pretty amazing people!"With Riot's League Championship Series as the pinnacle of League of Legends competition, returning to the league is Complexity's ultimate goal. Teams who have failed to qualify for LCS have been seen to disband entirely a short time after, or make heavy roster changes. This is not the plan for Complexity."LCS is obviously the pinnacle and goal for each team but it's not the only opportunity," Lake said, adamant about supporting players in the industry. "Our sights are set on a return as soon as possible but our plan is to support this squad regardless."Complexity will make their team debut at Major League Gaming’s Spring Championships in Anaheim, California, later this month. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "League of Legends player MegaZero joins Complexity" was posted by Rod Breslau, Travis Gafford on Tue, 18 Jun 2013 15:26:09 -0700Tue, 18 Jun 2013 18:26:09 -0400http://dailyme.com/story/2013061800005283May Retail Video Game Sales Numbers Take a Nosedivehttp://dailyme.com/story/2013061800005271According to sales data collected by NPD Group, sales of new videogame products fell 25 percent in May, with game sales of consoles hitting their lowest levels in more than a decade. While NPD and other analysts are chalking this decline up to anticipation for new consoles like the Xbox One and PS4, they fail to mention the dramatic shift to digital sales not covered by the NPD.read moreTue, 18 Jun 2013 17:57:34 -0400http://dailyme.com/story/2013061800005271Games for Change Announces SEXETC.ORG Game Design Competition Winnerhttp://dailyme.com/story/2013061800005273Games for Change has announced that the game concept Safe Sex with Friends is the winner of the 2013 SEXETC.ORG Game Design Competition. The three finalists were Safe Sex with Friends, SexEd Super Task Force, and Check/Mate. After hearing presentations from all three finalists and thoughtful deliberation by jurors Safe Sex with Friends was selected as the winning game.read moreTue, 18 Jun 2013 16:35:01 -0400http://dailyme.com/story/2013061800005273Next Mass Effect: BioWare borrowing many game systems from Dragon Age IIIhttp://dailyme.com/story/2013061800005293Montreal boss tweets picture of design document for upcoming game, says BioWare is "borrowing" many game systems from Dragon Age III.  BioWare Montreal is "borrowing" many game systems from Dragon Age: Inquisition to speed up development on the next Mass Effect title, studio director Yannick Roy said on Twitter today. After he tweeted a picture of a design document for the next Mass Effect, a fan suggested the game could be "years" away based on the heftiness of the folder. Roy responded, "Don't worry: we have a large and talented team, we started a while ago, and we are 'borrowing' a lot of game systems from [Dragon Age III]."None of these systems were detailed. Dragon Age: Inquisition was recently delayed a year from fall 2013 to fall 2014. In addition, the "III" was dropped from its title. BioWare announced the next Mass Effect game last September. It will not feature Commander Shepard, as his story came to a close in last year's Mass Effect 3. The untitled game will run on the Frostbite 3 engine and, according to executive producer Casey Hudson, will be "fresh and new." In addition to a new Mass Effect, BioWare is building an all-new IP and continues to work with Legendary Pictures on an upcoming Mass Effect film. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Next Mass Effect: BioWare "borrowing" many game systems from Dragon Age III" was posted by Eddie Makuch on Tue, 18 Jun 2013 13:29:57 -0700Tue, 18 Jun 2013 16:29:57 -0400http://dailyme.com/story/2013061800005293Black Ops II Vengeance DLC launching July 2http://dailyme.com/story/2013061800005295Third expansion for latest Call of Duty game arriving first on Xbox Live next month; features four maps, one Zombies environment, and new ray gun weapon.  The leak was accurate. Activision today announced that the third expansion for Call of Duty: Black Ops II is called Vengeance and will launch first on Xbox Live beginning July 2. The downloadable content features four multiplayer maps as well as a new Zombies adventure called Buried that includes a new Ray Gun Mark II weapon.The Uplink multiplayer environment is a reimagining of the original Black Ops' Summit map. "Vengeance addresses the community desire to have head-to-head, super-controlled gameplay," design director David Vonderhaar said. "It's pushing you. And the players who have the skill are the ones who are going to come out on top of those battles. We're coming back with a vengeance."Vengeance is the third expansion for Black Ops II, following Revolution in January and Uprising in April. Four map packs are planned for the game in total.No pricing was announced for Vengeance, though all DLC is included with the $50 Season Pass, and past releases sold for $15 each as individual downloads. For more on Vengeance, check out the video below. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Black Ops II Vengeance DLC launching July 2" was posted by Eddie Makuch on Tue, 18 Jun 2013 13:06:14 -0700Tue, 18 Jun 2013 16:06:14 -0400http://dailyme.com/story/2013061800005295EA Sports: Ignite Engine Has to Be Adjusted for PCshttp://dailyme.com/story/2013061800005278If you are a PC owner that enjoys playing EA Sports titles like FIFA, then I have some sad news for you: you won't be playing the latest editions of these games. You'll be weeping alongside Wii U owners who also have been told that EA Sports titles are not available to you. The reasoning behind this, according to EA? Most of your PC rigs are just not powerful enough to handle EA's new Ignite Engine - the technology that was touted during EA's E3 press event being used to develop PS4 and Xbox One sports titles.read moreTue, 18 Jun 2013 15:34:36 -0400http://dailyme.com/story/2013061800005278Sakurai says Smash Bros. roster selection stressful almost to the brink of deathhttp://dailyme.com/story/2013061800005296Sora Ltd. designer Masahiro Sakurai says choosing roster for fighting game very difficult because balance, animation, graphics, and sound must be factored in.  Super Smash Bros. designer Masahiro Sakurai doesn't take character selection for the popular fighting game series lightly. Speaking with Polygon, Sakurai said the decision process comes with almost more stress than he can handle. "The amount of stress I feel, it's almost to the brink of death," Sakurai said. Selecting a roster for the upcoming Wii U and 3DS Smash Bros. game was no walk in the park because balance, animation, graphics, and sound must all be considered when choosing a new character, Sakurai said."Because it's not just a matter of me personally thinking this character or that character is going to be in the game," he said. "It's that we also have the game balance, animation, graphics, and sound to think about in order to make that character fully fleshed out in that universe. I have to think about all of that when I go through this decision-making process."New characters confirmed thus far for the new Super Smash Bros. game are Mega-Man, Wii Fit Trainer, and Villager. Series mainstays like Mario, Donkey Kong, Link, Fox, and Pikachu will also appear in the game. The new Super Smash Bros. game for the Wii U and 3DS launches in 2014 and will not support cross-platform play. It is the first entry in the series since 2008's Super Smash Bros. Brawl, which has sold 11.49 million copies to date. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Sakurai says Smash Bros. roster selection stressful "almost to the brink of death"" was posted by Eddie Makuch on Tue, 18 Jun 2013 12:33:11 -0700Tue, 18 Jun 2013 15:33:11 -0400http://dailyme.com/story/2013061800005296Humble Bundle for Android 6 Launcheshttp://dailyme.com/story/2013061800003176Humble Bundle for Android 6 is alive and kicking, offering five games for Android-based hand-helds. Most of the games are also available for Windows, Mac and Linux too - and all of them are DRM-Free. The games include Aquaria, Fractal, Organ Trail: Director’s Cut, Stealth Bastard Deluxe, and Pulse . If you pay more than the average price you can also get Frozen Synapse and Broken Sword: Director’s Cut. You'll also get digital soundtracks from all the games.read moreTue, 18 Jun 2013 15:21:31 -0400http://dailyme.com/story/2013061800003176Bleszinski: More developers need to be knownhttp://dailyme.com/story/2013061800005304Former Epic Games design director Cliff Bleszinski says industry stands to benefit if "rockstars" like Ken Levine and David Jaffe get more mainstream recognition.  Outspoken former Epic Games design director Cliff Bleszinski believes developers should receive more mainstream recognition for the products they create. "I think more developers need to be known," Bleszinski told CNN. "I think Ken Levine is a total rockstar game designer. More people should know who he is because BioShock Infinite is genius. David Jaffe; all these folks."Jaffe was a principal designer on the original God of War and Twisted Metal games."And I want to get to know them and I remember as a child I wanted to know more about Shigeru Miyamoto, who's the genius behind Mario," he added. "I just think it's common sense to put these developers out there."Bleszinski is no stranger to the public eye. He has graced the stage at various E3s throughout the years, has appeared on Late Night with Jimmy Fallon, and most recently gave the keynote address at PAX East 2013.He left Epic Games in October after 20 years with the Gears of War studio.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Bleszinski: "More developers need to be known"" was posted by Eddie Makuch on Tue, 18 Jun 2013 11:52:59 -0700Tue, 18 Jun 2013 14:52:59 -0400http://dailyme.com/story/2013061800005304PS4 Games to be Priced at $60http://dailyme.com/story/2013061800003178Yesterday it was revealed that Microsoft planned to hold the line on pricing for retail game discs for Xbox One to current levels at right around $60. Today we learn that Sony will use the same price point for PlayStation 4 retail game discs.read moreTue, 18 Jun 2013 14:40:21 -0400http://dailyme.com/story/2013061800003178Ken Levine writing script for Logan's Run remake - Reporthttp://dailyme.com/story/2013061800005307Warner Bros. reportedly taps BioShock creator to write screenplay for remake of 1976 sci-fi film.  It appears Ken Levine is taking his skills to the big screen. Deadline reports today that Warner Bros. has tapped BioShock creator Ken Levine to write the screenplay for a remake of the 1976 sci-fi film Logan's Run. The original film was based on a 1967 novel from William F. Nolan and George Clayton John, which depicts a dystopian society set in 2116 wherein all people must agree to be executed at age 21 in an effort to control population. The 1976 film was directed by Michael Anderson and starred Michael York, Richard Jordan, and Jenny Agutter.According to the report, Levine will continue his role as creative director at Irrational Games, which released BioShock Infinite in March. The company has no announced games, and Levine said earlier this year that he has "no idea" what the studio will make next. Read and Post Comments | Get the full article at GameSpot "Ken Levine writing script for Logan's Run remake - Report" was posted by Eddie Makuch on Tue, 18 Jun 2013 11:25:57 -0700Tue, 18 Jun 2013 14:25:57 -0400http://dailyme.com/story/2013061800005307Castlevania dev has next-gen in mind for next gamehttp://dailyme.com/story/2013061800005316Konami producer Dave Cox teases Mercury Steam's next project could land on Xbox One and PS4.  The next project from Castlevania: Lords of Shadow developer Mercury Steam could be headed to next-generation systems like the Xbox One and PlayStation 4. Speaking with GameSpot at E3 last week, producer Dave Cox said, "We have next-gen in mind for our next project," but would not say more.Cox's answer came in response to a question regarding whether Mercury Steam considered next-generation consoles when developing Lords of Shadow 2 and if it thought the new consoles could jeopardize sales of a new game shipping on older hardware.Though Cox wouldn't go into more detail about this next game, last year he teased that Mercury Steam has a couple of "really cool ideas" in the works, adding that "it's no secret that I'm a big fan of Contra and I'd like to do something in that universe." Earlier this month, Konami filed a trademark application for a new game called Contra Run and Gun, though Konami's plans for this project are unclear.Konami first teased a new Contra game in June 2011, closing out its pre-E3 2011 press conference with a teaser logo and the words: "They're coming."The most recent entry in the Contra series was 2011's Hard Corps: Uprising, a prequel to the Sega Genesis game Contra: Hard Corps.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Castlevania dev has next-gen "in mind" for next game" was posted by Eddie Makuch, Peter Brown on Tue, 18 Jun 2013 10:53:58 -0700Tue, 18 Jun 2013 13:53:58 -0400http://dailyme.com/story/2013061800005316Navy publication blasts Xbox Onehttp://dailyme.com/story/2013061800005323New report from independent military magazine Navy Times takes issue with connectivity and region-lock policies.  Independent military magazine Navy Times has published a new report blasting the Xbox One and its various policies that the publication describes as problematic for those on active duty. The Xbox One will require users to connect to the Internet once every 24 hours, something Navy Lt. Scott Metcalf believes will be a "showstopper" for those serving downrange, in the field, or at sea.A past report claimed Microsoft was working on a solution for those in Internet-free scenarios, though the company now says no such plan is in place. In addition, the Xbox One will be supported in only 21 countries. Those stationed in major military regions like Germany, Italy, or Great Britain will not have a problem. However, service members in Japan, Kuwait, Afghanistan, or other areas are in a bind.On top of this, since Xbox One games are region-locked, service members who import games won't be able to play them on their local machines. And as Navy Times points out, those who buy games locally will be out of luck, as Xbox Live accounts are tied to regions. The publication also calls out potential "serious" security concerns for the Xbox One, involving the system's Kinect camera and/or microphone recording conversations not meant to be heard outside of the military. Microsoft has said that the Xbox One does not record idle living room chatter."Microsoft has single-handedly alienated the entire military," naval aviator Jay Johnson wrote in a Gamasutra piece. "And not just the U.S. military--the militaries of the entire world."Johnson added that the Xbox One's Internet requirement is "the single greatest sin Microsoft has committed against all service members."Xbox executive Don Mattrick last week offered an alternative for those without an Internet connection, such as military members and students. "Fortunately, we have a product for people who aren't able to get some form of connectivity; it's called Xbox 360," Mattrick said. "If you have zero access to the Internet, that is an offline device." Read and Post Comments | Get the full article at GameSpot "Navy publication blasts Xbox One" was posted by Eddie Makuch on Tue, 18 Jun 2013 10:28:59 -0700Tue, 18 Jun 2013 13:28:59 -0400http://dailyme.com/story/2013061800005323Google and Yandex Voice Opposition to Russia's 'SOPA'http://dailyme.com/story/2013061800003188Google and Russia's biggest search engine Yandex are voicing their opposition to a new bill that would block sites accused of hosting copyrighted material. The new bill, which has already passed Russia's State Duma, is being called Russia's version of the Stop Online Piracy Act. The bill gives intellectual property holders the ability to sue a web site that they claim is hosting copyrighted materials. The accused site then has 72 hours to remove the offending material .read moreTue, 18 Jun 2013 13:10:19 -0400http://dailyme.com/story/2013061800003188The Witcher 3 DLC Free on PChttp://dailyme.com/story/2013061800003193If you are someone that will buy CD Projekt RED's The Witcher 3: Wild Hunt and are concerned about all the nonsense associated with DRM and used game sales blocking found on the Xbox One, and you want free DLC , then your best bet seems to be found on the PC.read moreTue, 18 Jun 2013 12:45:52 -0400http://dailyme.com/story/2013061800003193Texas Law Kills Warrantless Searches of Emailhttp://dailyme.com/story/2013061800003197While the rest of the country worries about what the NSA is doing with our data on the Internet, the state of Texas is securing the privacy of its citizens' emails. On Friday Texas Governor Rick Perry signed into law a privacy bill that will guard Texans from warrantless searches by state law enforcement officials. House Bill 2268 in effect requires that state investigators obtain a warrant to access emails no matter how old the communication might be.read moreTue, 18 Jun 2013 12:36:48 -0400http://dailyme.com/story/2013061800003197Oculus VR Raises $16 Million for Virtual Reality Hardwarehttp://dailyme.com/story/2013061800003204Oculus VR has secured $16 million in its first round of funding as the company moves towards bringing its virtual reality hardware technology to the masses. According to reports from Panodaily and AllThingsD the series A funding round was led by Spark Capital and Matrix Partners.read moreTue, 18 Jun 2013 12:25:31 -0400http://dailyme.com/story/2013061800003204Pay-What-You-Want For Vox | GamePoliticshttp://dailyme.com/story/2013061800003207IndieGameStand is offering the cute voxel-based RPG, Vox for $10 or whatever you want to pay. Developer AlwaysGeeky Games describes Vox as a "highly customizable game where you can create, destroy, edit and build anything you desire. The whole world, every item and object within it, and even the characters and inhabitants of Vox are created using a custom 'Voxel Engine.'" The game is currently in the alpha stage but all future updates will be free and frequent, according to the developer.read moreTue, 18 Jun 2013 12:16:20 -0400http://dailyme.com/story/2013061800003207WB defends Batman: Arkham Originshttp://dailyme.com/story/2013061800005324Creative director says "people have the right to be cynical," but believes gamers will be convinced when they try the game out.  Batman: Arkham Origins is the first entry in the series developed outside of Rocksteady Studios, leading some to be skeptical about the project. The creative director at WB Games Montreal, Eric Holmes, acknowledged this skepticism in a new interview, but said gamers will believe in the title once they get to play it. "I would say that people have the right to be cynical; they have the option to be cynical," Holmes told GameSpot. "Come and play the game at one of these events where we bring the game. And I think as soon as you've got the pad in your hand, you're going to see that this game is authentic and uses the same underpinnings and core mechanics of the previous Arkham games."Adding value to Arkham Origins, Holmes said, is the game's new tactical features, another facet of the project he believes consumers will be drawn to.Above all else, though, Holmes said he believes the story in Arkham Origins--which he wouldn't share details about--is the game's main draw."And I think we have a great story’I can't tell you too much about’but I can tell you I'm really excited about our story," Holmes said. "I think it's a very important Batman story and I think fans are going to love that probably more than any other thing in the game."Rocksteady previously said it is confident that WB Games Montreal will make a "fantastic" Batman game in Arkham Origins. Rocksteady is rumored to be at work on a stylized Batman prequel due in 2014 at the earliest.Batman: Arkham Origins launches October 25 for the Xbox 360, PlayStation 3, PC, and Wii U. A 3DS game--Batman: Arkham Origins Blackgate--will launch the same day for the 3DS and PlayStation Vita developed by a group of former Metroid Prime developers at Armature Studios. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "WB defends Batman: Arkham Origins" was posted by Eddie Makuch on Tue, 18 Jun 2013 08:56:42 -0700Tue, 18 Jun 2013 11:56:42 -0400http://dailyme.com/story/2013061800005324Nintendo investigating 3DS StreetPass DLC crasheshttp://dailyme.com/story/2013061800005326New 3DS update adds four premium games to the StreetPass Plaza.  Nintendo has told GameSpot it is "investigating" reports of 3DS units crashing after users attempt to purchase the new updates recently added to StreetPass. "We are aware of some reports of technical difficulties which are occurring and are currently investigating the situation," said a Nintendo representative to GameSpot. The crashes revolve around the fact that European and Japanese 3DSs today received an update adding four new minigames to the StreetPass Plaza. The games are priced at £4.49/€4.49 separately or £13.49/€14.99 as a bundle for the whole quartet. Current reports suggest the crashing affects only European users. The four games included in the update are the adventuring StreetPass Mansion, the strategy title StreetPass Battle, the gardening sim StreetPass Garden, and the side-scrolling shooter StreetPass Squad.Additional information about each game is presented to users after they have installed the system update. The update also adds two new puzzles--based on The Legend of Zelda: Skyward Sword and Xenoblade Chronicles--and 99 new Mii hats. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Nintendo "investigating" 3DS StreetPass DLC crashes" was posted by Martin Gaston on Tue, 18 Jun 2013 08:53:29 -0700Tue, 18 Jun 2013 11:53:29 -0400http://dailyme.com/story/2013061800005326Bleszinski fought for new IP after original Gears of Warhttp://dailyme.com/story/2013061800005330Former Epic Games design director Cliff Bleszinski says fans have "no idea" how hard he lobbied for non-sequel.  Former Epic Games design director Cliff Bleszinski "fought" to develop a new franchise after the original Gears of War, the industry veteran has said. "Those of you throwing the Gears sequels in my face have no idea how hard I fought for new IP at Epic after Gears 1," Bleszinski said on Twitter. "No idea.""Confused Gears fans: Angry there's no Locust in Judgment's MP. Ask for Pendulum wars game, ;)" he added.The original Gears of War--developed for under $10 million--was praised upon release in 2006 and sold over 3 million copies during its first 10 weeks on the market.Bleszinski left Epic Games in October after 20 years with the company.Since leaving the Gears of War studio, Bleszinski has said he may open a new outfit and get to work on a project code-named Silverstreak. At the same time, he did not rule out the possibility of joining an established developer and has met with numerous companies, including Activision and Electronic Arts.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Bleszinski "fought" for new IP after original Gears of War" was posted by Eddie Makuch on Tue, 18 Jun 2013 08:24:46 -0700Tue, 18 Jun 2013 11:24:46 -0400http://dailyme.com/story/2013061800005330GOG's Massive DRM-Free Summer Sale, Torchlight for Freehttp://dailyme.com/story/2013061800003211Being that we strongly support any company that goes out of its way not to use DRM schemes to give them the false sense that they are somehow protecting their products from unauthorized use , we are happy to report that Good Old Games is offering a "No DRM Summer Sale." read moreTue, 18 Jun 2013 11:09:55 -0400http://dailyme.com/story/2013061800003211WBIE pres. very pleased with PS4 price pointhttp://dailyme.com/story/2013061800005335Warner Bros. executive Martin Tremblay says $399 is "spot-on" and will help "energize and make the transition easier."  Warner Bros. Interactive Entertainment president Martin Tremblay, who manages the Batman, Lord of the Rings, and Lego game franchises, is "very pleased" with the PlayStation 4's $400 price point. Despite his enthusiasm for the price, a full $100 below the Xbox One's $500 price tag, Tremblay said in an interview with GamesIndustry International that consumers will ultimately vote with their wallets. "This is spot-on what I think the price point needs to be, and it will energize and make the transition easier," Tremblay said. "That being said, we'll see how consumers are going to go for it. We're building for both platforms. We like both. The specs are amazing on both sides. But I really do like Sony's price point; this is something that can give us a chance to succeed quicker."Regarding the Xbox One's used-game stance, Tremblay said he was "surprised" by Microsoft's choice to leave decisions about allowing or denying secondhand sales up to publishers"You've got to listen to your consumers," Tremblay said. "You've got to listen to people playing the game. That's very important. I think I was a little bit surprised, to be honest’Now that we see that coming and we see what people want, just go with it. That's the way I look at it."Lastly, Tremblay said Warner Bros. is a "believer" in the Wii U, saying that a healthy Wii U--as well as Xbox One and PS4--is an overall positive for the industry at large. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "WBIE pres. "very pleased" with PS4 price point" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:51:16 -0700Tue, 18 Jun 2013 10:51:16 -0400http://dailyme.com/story/2013061800005335Nintendo's upcoming free-to-play game will be balanced and reasonablehttp://dailyme.com/story/2013061800005343Satoru Iwata says the company plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money."  More information has come to light regarding Nintendo's new free-to-play game that will be released by April 2014. In an E3 investor briefing, president Satoru Iwata said Nintendo plans to avoid an "unbalanced" setup that has players paying "extremely large amounts of money." "Free-to-play games, if unbalanced, could result in some consumers paying extremely large amounts of money, and we can certainly not expect to build a good relationship with our consumers in this fashion," Iwata said. "In order to have a favorable long-term relationship, we would like to offer free-to-play games that are balanced and reasonable."Iwata also confirmed that this new free-to-play game will not involve Mario or Pokemon because consumers have already shown they are willing to pay full price for those franchises. At the same time, though, Iwata said a day may come when Nintendo's tentpole franchises could fit into the free-to-play space. "With games like Mario and Pokemon, we already have a sufficient degree of trust with our consumers who are willing to pay a certain sum of money to purchase our products as packaged software," Iwata said. "On the other hand, what are we to do when we want to offer a completely new product whose value consumers are yet to understand? Consumers are not sure if it is worth outlaying a certain sum of money for such a product," he continued. "In such circumstances, our current platforms , which give us various monetization options that would not have been possible on past Nintendo platforms, enable us to make propositions in a free-to-play format."Nintendo has a number of marquee franchises lined up to help spur Wii U sales, including Super Mario 3D World, Donkey Kong Country: Tropical Freeze, Super Smash Bros., and Mario Kart 8, among others. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Nintendo's upcoming free-to-play game will be "balanced and reasonable"" was posted by Eddie Makuch on Tue, 18 Jun 2013 07:15:57 -0700Tue, 18 Jun 2013 10:15:57 -0400http://dailyme.com/story/2013061800005343Nintendo: It is not an easy task to regain trusthttp://dailyme.com/story/2013061800005346Satoru Iwata says it is "critical" that Nintendo releases only "incredibly high-quality products" after rise of less expensive smartphone games.  Rushing core titles to market is an ill-advised move, because winning back lost trust is no easy task, according to Nintendo president Satoru Iwata. Speaking as part of a Nintendo E3 analyst briefing, Iwata said it is "critical" that Nintendo releases only well-polished games even if that means missing release dates from time to time."It is not an easy task to regain the trust of the fans of a franchise once you lose it," Iwata said. "Therefore, it is critical for us to improve and re-polish any game that we feel is still lacking in quality. Failing to do so, we feel, would be detrimental to what makes our strong franchises the valuable assets that they are."Iwata explained that consumers will be compelled by Nintendo's games only if they are "incredibly high-quality products," due in part to the rise of less expensive smartphone games. "I think it is becoming increasingly more difficult to have consumers understand and appreciate the value that a particular game offers than ever before," Iwata said. "For example, it is now common to find on smart devices a large volume of products categorized as games selling for one dollar. With countless games offered for free, consumers are far more careful than ever to decide whether it is worthwhile to spend dozens of dollars to buy one game." "Under these circumstances, we feel that it is important to offer games that are even more polished than before in terms of quality to have consumers buy our products, understand the value that they offer, and recommend them to others by word-of-mouth," he added. "It now requires incredibly high-quality products to satisfy consumers to the level where they feel compelled to recommend them to others; the barriers are indeed higher than before." Nintendo has no plans to bring any of its franchises to smartphones or tablets. The company said last week that the most effective way to leverage its brands is to release franchises on its own hardware, like the 3DS or Wii U."If you ported that same software to another device, you wouldn't have that same responsiveness," senior communications director Charlie Scibetta said. "You wouldn't have the same controls that Mr. Miyamoto and his teams designed it for."[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Nintendo: "It is not an easy task to regain trust"" was posted by Eddie Makuch on Tue, 18 Jun 2013 06:51:19 -0700Tue, 18 Jun 2013 09:51:19 -0400http://dailyme.com/story/2013061800005346Sony on why it won't hinder PS4 used games -- Flexibility creates valuehttp://dailyme.com/story/2013061800003171PlayStation boss Jack Tretton says ability to freely resell games creates value in the initial purchase; PS4 won't require online check-in because many countries don't have stable broadband access.  The PlayStation 4 is a consumer-focused machine, and that's why it will not limit used games or require users connect to the Internet once a day, according to executive Jack Tretton. "We're most concerned about the consumer. And we really appeal to consumers on a worldwide basis," Tretton told Bloomberg TV. "And I think in the United States, we realize there's a high degree of broadband adoption, but we're in a lot of countries where people don't have the ability to connect on a daily basis and we want to appeal to consumers worldwide."Speaking about used games, Tretton said the ability to freely share titles with friends or resell them to retailers creates value for the initial purchase. If this flexibility were to be taken away, consumers would be less likely to buy games, he argued."The other thing as it relates to the ownership of the game, if people pay a lot of money for that, they equate the value with the flexibility they have in that," Tretton said. "To do with it as they choose; to give it to their friends, sell it to their friends, trade it in to another retailer; that creates value in the initial purchase that they make."Competitor Microsoft has adopted a policy for the Xbox One that requires users to "check in" with a broadband connection once a day. In addition, though the system will allow used games, decisions will ultimately be left up to individual publishers. Also in the interview, Tretton spoke about the PS4's design. He called it "beautiful" and "very, very sexy.""People looked at it, and their jaw just dropped," he said. Regarding the PS4's $400 price point, a full $100 below Microsoft's $500 Xbox One, Tretton said Sony hit the sweet spot with balancing technological power and a consumer-friendly price point."The goal is always to reach the most consumer-friendly price point so you can drive volume as quickly as possible," Tretton said. "But you walk that line between wanting to deliver the ultimate technological experience at a reasonable price and we think we hit a really nice chord at $399 with PlayStation 4."[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Sony on why it won't hinder PS4 used games -- Flexibility creates value" was posted by Eddie Makuch on Tue, 18 Jun 2013 06:00:39 -0700Tue, 18 Jun 2013 09:00:39 -0400http://dailyme.com/story/2013061800003171Call of Duty: Black Ops II Vengeance DLC surfaces onlinehttp://dailyme.com/story/2013061800003179Leaked artwork suggests four new Black Ops II maps, one new Zombies level, and a new gun.  A leaked promotional poster suggests that the next DLC for Call of Duty: Black Ops II will be titled Vengeance. If the images obtained by Call of Duty Online prove true, Vengeance would be the third map pack for Black Ops II, following Revolution in January and Uprising in April. Four map packs are planned for the game in total. The artwork shows four new adversarial maps--Cove, Rush, Uplink, and Detour--alongside Zombies map Buried. The map pack also contains the Ray Gun Mark II for use in Zombies. All Call of Duty map packs are timed exclusives for Xbox, with PlayStation and PC releases traditionally being made available about a month after Microsoft platforms. For more on Call of Duty: Black Ops II, check out GameSpot's previous coverage. The next Call of Duty title, Call of Duty: Ghosts, is being developed by Infinity Ward and will be released for current and next-gen platforms later in 2013. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Call of Duty: Black Ops II Vengeance DLC surfaces online" was posted by Martin Gaston on Tue, 18 Jun 2013 05:54:26 -0700Tue, 18 Jun 2013 08:54:26 -0400http://dailyme.com/story/2013061800003179Fable III free for Xbox Live Gold membershttp://dailyme.com/story/2013061800003184All paying members can download free copy of Lionhead's 2010 RPG as part of new "Games With Gold" promotion.      Adventure role-playing game Fable III is now available on Xbox Live as a free download as a special lead-in to Microsoft's new Games With Gold promotion. The Fable III freebie offer ends June 30. As announced during Microsoft's E3 briefing last week, the Games With Gold promotion will begin in earnest on July 1. The Fable III offer is an unrelated bonus, Microsoft said.As part of the Games With Gold promotion, Microsoft will offer up two free Xbox 360 games per month, available beginning on the 1st and the 16th day of every month. The first two games after Fable III will be Assassin's Creed II and Halo 3, though it's not clear which will release first. Once downloaded, players can keep these titles "no matter what," Microsoft said. Microsoft's future ambitions may revolve around the Xbox One, but the company does not plan to abandon the Xbox 360 anytime soon. Xbox boss Phil Spencer said last month that he believes the platform will "be very vibrant for many years."A redesigned Xbox 360 model was announced during Microsoft's E3 briefing last week and is available now.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Fable III free for Xbox Live Gold members" was posted by Eddie Makuch on Tue, 18 Jun 2013 05:26:31 -0700Tue, 18 Jun 2013 08:26:31 -0400http://dailyme.com/story/2013061800003184Sony prices first-party PlayStation 4 titles at $59.99http://dailyme.com/story/2013061800003187Sony's PlayStation 4 games will be sold for the same price as current-generation titles.  Sony has confirmed that the pricing for its first-party PlayStation 4 titles will be $59.99 in North America, the same price point as PlayStation 3-era titles. Speaking to Shacknews, a Sony representative said "we have announced the pricing for our first-party lineup of PS4 launch and launch window games. All four titles, Killzone: Shadow Fall, DriveClub, Knack, and inFamous: Second Son are all $59.99." Sony Computer Entertainment America CEO Jack Tretton previously said in February that PS4 titles would range from 99 cents to $60.Microsoft recently confirmed that first-party Xbox One titles would also be sold for $59.99. Third-party publishers--such as Electronic Arts, Ubisoft, and Activision--have yet to formally price their PlayStation 4 and Xbox One titles. During its E3 2013 press conference last week, Sony confirmed that the PlayStation 4 would launch later in 2013 for $399/€399/£349. The Xbox One, meanwhile, will launch in November for $499/€499/£425.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Sony prices first-party PlayStation 4 titles at $59.99" was posted by Martin Gaston on Tue, 18 Jun 2013 04:21:35 -0700Tue, 18 Jun 2013 07:21:35 -0400http://dailyme.com/story/2013061800003187State of Decay shifts over 500,000 copieshttp://dailyme.com/story/2013061800003198Microsoft hails open-world zombie survival game as "the fastest selling original game" on Xbox Live Arcade.  Open-world zombie survival title State of Decay has sold over 500,000 copies on Xbox Live Arcade since its release two weeks ago, Microsoft has said. Microsoft adds that State of Decay has become "the fastest selling original game" on XBLA. Jeff Strain, founder of developer Undead Labs, added that the PC version of State of Decay will be coming to Steam and that the game will be getting its own sandbox mode. "I can tell you we're working on a sandbox mode designed to be a pure survival simulation," he said."Beyond that," added Strain, "all I can say is we pay very close attention to what fans of the game are asking for, and their needs will largely guide our development priorities, so stay tuned."After a broken update previously caused problems, Seattle-based Undead Labs is currently working on State of Decay's second title update, which should shortly be sent off to Microsoft for certification.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "State of Decay shifts over 500,000 copies" was posted by Martin Gaston on Tue, 18 Jun 2013 04:20:36 -0700Tue, 18 Jun 2013 07:20:36 -0400http://dailyme.com/story/2013061800003198Oculus Rift getting erotic adventure game Wicked Paradisehttp://dailyme.com/story/2013061800003205"We have hundreds of beautifully crafted shooter games but not a single well designed erotic video game," says project founder.  Hotly-anticipated VR headset Oculus Rift will be getting an erotic adventure game. The title, Wicked Paradise, is being developed by a team of "seasoned" developers who have reportedly worked on Rage, Call of Duty, Lost Planet, Madden, and PlanetSide 2. Image Credit: Road to VR"We are all very excited about the future of digital entertainment and are using our years of experience creating the highest quality video games to create an erotic virtual reality adventure game that will blow your socks off," reads the game's official site, which also states that Wicked Paradise is due for release in 2014. "Imagine playing Leisure Suit Larry but instead of watching a screen, you are inside the game," reads the Wicked Paradise site. "Imagine the world and its inhabitants look highly realistic. Imagine walking into a bar in Wicked Paradise, noticing a beautiful lady, talking to her, and seducing her. Imagine playing your cards right and having passionate wild sex with her."In an interview with Road to VR, the game's founder Jeroen Van den Bosch said "I was always fascinated by the fact that we have hundreds of beautifully crafted shooter games but not a single well designed erotic video game. Sure there have been some attempts in the past, but they all have been ridiculously bad. There is nothing sexy about unrealistic models that move like rusty robots with faulty servos. If you want to genuinely create an erotic atmosphere in a videogame you need to convincingly cross the uncanny valley."Elsewhere in the interview, den Bosch points to the kind of titillation seen in BioWare's Mass Effect as inspiration for Wicked Paradise. "Also, story and setting is everything. The non-explicit sex scenes in Mass Effect are much more erotic than current available explicit adult video games. This is because you care about the characters in Mass Effect. A player will never feel very attracted to a virtual character if he or she doesn’t care. I believe that virtual reality is the perfect medium for an erotic video game because you can make the player feel really connected to your computer characters.""When the Oculus Rift Kickstarter happened, I realized the opportunity has come to put my plan in motion, so I did. I moved to Irvine, founded a company, secured financing, and started developing the world’s first erotic virtual reality experience."Yesterday Oculus VR announced it had received $16m in venture capital funding to "accelerate" the headset's release as a consumer product.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Oculus Rift getting "erotic adventure game" Wicked Paradise" was posted by Martin Gaston on Tue, 18 Jun 2013 04:19:51 -0700Tue, 18 Jun 2013 07:19:51 -0400http://dailyme.com/story/2013061800003205NPD: Injustice: Gods Among Us May's best-selling game in UShttp://dailyme.com/story/2013061800000617Fighting game the month's top-seller, followed by Black Ops II and Donkey Kong: Country Returns; total software sales slide 25 percent.  Injustice: Gods Among Us was the best-selling title in the United States during May, a month that saw steep overall industry declines, according to data published by the NPD Group today. The fighting game from Warner Bros. was also April's best-selling game in the US. Rounding out the top five best-sellers were Call of Duty: Black Ops II, Donkey Kong: Country Returns, Dead Island: Riptide, and Luigi's Mansion: Dark Moon. Overall, total industry sales slid a significant 25 percent to $386.3 million. According to the NPD Group analyst Liam Callahan, however, this data represents only about half of the true consumer retail spend for the month. "These sales figures represent new physical retail sales of hardware, software, and accessories, which account for roughly 50 percent of the total consumer spend on games," Callahan said in a statement. "When taking into account our preliminary estimate for other physical format sales in May such as used and rentals at $91 million, and our estimate for digital format sales including full game and add-on content downloads including micro-transactions, subscriptions, mobile apps, and the consumer spend on social network games at $339 million, the total consumer spend in May is $787 million."On the hardware front, total sales dropped 31 percent to $96 million. The Xbox 360 was the top-selling console platform for the 29th straight month, moving 114,000 units in the period . The 3DS posted the best year-over-year trend, Callahan said."Nintendo's 3DS edged out the 360 as the top selling platform across hardware and portables. However, the 360 was the top selling console hardware platform this month for the twenty-ninth consecutive month," Callahan said. "The 3DS had the best year-over-year trending for hardware units, with units sales essentially flat from last May."Sony has not disclosed PlayStation 3 or PlayStation Vita sales for May. As for software, this category saw the most precipitous fall, diving 44 percent to $187.6 million. "Softness in new physical entertainment software sales stemmed from a decline in the number of new launches, with over 30 percent fewer new SKUs, as well as poor performance of the new SKUs that were released," Callahan said. "New SKUs generated over seventy percent less units on a per-SKU basis, and a decrease of over eighty percent revenue per SKU."Nintendo 3DS software sales were a bright spot for the month, up 60 percent from May 2012. In addition, three 3DS titles factored into the top-ten chart for May. "Overall entertainment software declines, down forty-four percent, were driven partly by sharp year-over-year declines within PC games due to poor comparisons to last year's Diablo III release," Callahan said."In May 2013, the top 10 games represented a lower percentage of sales compared to games from the previous few Mays at 18 percent of overall unit sales and 25 percent of overall dollars, compared to 30 percent of units and 45 percent of dollars in May 2012," Callahan continued. "This is contrary to trends we've been seeing over the last few years with the top ten games generating a larger percentage of overall sales and may be indicative of the weak new launch performance this May." The accessories category posted the smallest declines, falling only 6 percent to $115.3 million."This is best May for point and subscription card sales on record for both unit and dollar sales," Callahan said. "Year-to-date, Skylanders accessory sales are trending positively, up close to fifty percent in unit sales and sixty percent in dollars compared to last year."MAY US GAME SALES OVERALL DOLLAR SALESTotal retail sales: $386.3 million Non-PC hardware: $96.0 million Non-PC software: $175.1 Accessories: $115.3 Total software: $187.6 million TOP 10 GAMES FOR June 2013Title - Publisher1. Injustice: Gods Among Us - Warner Bros. 2. Call of Duty: Black Ops II - Activision Blizzard3. Donkey Kong: Country Returns - Nintendo4. Dead Island: Riptide - Deep Silver5. Luigi's Mansion: Dark Moon - Nintendo6. Metro: Last Light - Deep Silver7. NBA 2K13 - Take-Two Interactive8. BioShock Infinite - Take-Two Interactive9. Battlefield 3 - Electronic Arts10. Lego Batman 2: DC Super Heroes - Warner Bros.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "NPD: Injustice: Gods Among Us May's best-selling game in US" was posted by Eddie Makuch on Mon, 17 Jun 2013 16:14:11 -0700Mon, 17 Jun 2013 19:14:11 -0400http://dailyme.com/story/2013061800000617NPD: Xbox 360 US May sales hit 114,000http://dailyme.com/story/2013061700004732Microsoft's current-generation console the top-selling system in US for 29th straight month; total Xbox 360 retail spend hit $149.8 million.  [UPDATE] The NPD Group has now published its full report for the month of May, which provides greater depth into how the industry fared in the United States during the period.The original story follows below.Microsoft sold 114,000 Xbox 360 units in May in the United States, the company announced today, citing data from the NPD Group. The Xbox 360 has been the top-selling system in the US for 29 straight months now. That figure is well below the 270,000 Xbox 360 units Microsoft sold during May 2012.Total retail spend for Xbox 360 for May 2013 came in at $149.8 million, more than any other console, according to NPD data. Microsoft's future ambitions may revolve around the Xbox One, but the company does not plan to abandon the Xbox 360 anytime soon. Xbox boss Phil Spencer said last month that he believes the platform will "be very vibrant for many years."A redesigned Xbox 360 model was announced during Microsoft's E3 briefing last week and is available now.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "NPD: Xbox 360 US May sales hit 114,000" was posted by Eddie Makuch on Mon, 17 Jun 2013 15:36:00 -0700Mon, 17 Jun 2013 18:36:00 -0400http://dailyme.com/story/2013061700004732ESA: Women make up almost half of all gamershttp://dailyme.com/story/2013061700004733New report from industry group also finds adult women a more significant portion of game-playing population than boys 17 and under.  A new report from The Entertainment Software Association has found that women make up nearly half of all gamers. The findings are part of the 2013 Essential Facts About the Computer and Video Game Industry, conducted by Ipsos MediaCT and based on a poll of more than 2,000 "nationally representative" households. The report also found that adult women represent a "significantly" greater portion of the gamer population that boys 17 and younger . In addition, according to the group's findings, women are 46 percent of the time the most frequent game purchasers. The report also highlighted trends regarding how closely parents monitor what their children purchase. According to the findings, parents are present when games are purchased 89 percent of the time, while children receive parents' permission to purchase or rent a game 80 percent of the time. Overall, 52 percent of parents believe video games are a positive part of their child's life.Other notable findings from the Essential Facts report include 58 percent of all Americans describing themselves are gamers in one way or another. In addition, 51 percent of all United States households own a dedicated game console; and those that do, own an average of two. The full report is available at the ESA website. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "ESA: Women make up almost half of all gamers" was posted by Eddie Makuch on Mon, 17 Jun 2013 14:16:57 -0700Mon, 17 Jun 2013 17:16:57 -0400http://dailyme.com/story/2013061700004733Oculus Rift secures $16 million in fundinghttp://dailyme.com/story/2013061700004734Venture capital funding led by Spark Capital and Matrix Partners to be used to "accelerate" development of virtual reality technology.  Virtual reality company Oculus VR has announced it has secured $16 million in venture capital funding, co-led by Spark Capital and Matrix Partners, with additional money from firms Founders Fund and Formation 8. The funds will be used to "accelerate" development of the Oculus Rift hardware, software, and services, the company said. "Oculus began with a single mission: to put players inside the game," said inventor Palmer Luckey. "This investment allows us to deliver immersive and affordable virtual reality to players everywhere." As part of the funding allocation, Spark founder Santo Politi and Matrix general partner Antonio Rodriguez will join the Oculus VR board of directors. In a statement, Oculus VR CEO Brendan Iribe explained that many challenges still lie ahead for the company, but the extra funding should help it achieve its goals. "There are still many challenging problems to solve, but with the support of these great investment partners, and our passionate community, we will continue to hire the brightest minds and stay laser focused on delivering the very best virtual reality platform possible," Iribe said. The Oculus Rift headset was successful on its first day on Kickstarter, raising a total of $2.4 million at the close of its crowd-funding campaign. Development kits are available now for game makers, though no release date has been set yet for a public release. Oculus VR cofunder Andrew Scott Reisse was killed last month in Santa Ana, California. Reisse was crossing a sidewalk when a Dodge Charger carrying suspects fleeing police struck and killed him. He was 33.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Oculus Rift secures $16 million in funding" was posted by Eddie Makuch on Mon, 17 Jun 2013 14:02:57 -0700Mon, 17 Jun 2013 17:02:57 -0400http://dailyme.com/story/2013061700004734More Details on PlayStation Plus and PS4http://dailyme.com/story/2013061700004755Sony has confirmed with VideoGamer.com that auto-updates, social features and some entertainment on the PlayStation 4 will not be behind a pay-wall. In confirming this news Sony says that it is "trying to be as balanced and as fair as we possibly can." TV and online movie services will also continue to be free to all PS4 users.read moreMon, 17 Jun 2013 17:00:00 -0400http://dailyme.com/story/2013061700004755Poll Results: Has Microsoft’s DRM Policies Doomed the Xbox One?http://dailyme.com/story/2013061700004763Last week during E3 we asked you if Microsoft's policies on used games and DRM in general on the Xbox One have doomed the new console among consumers. You responded in droves, making this poll the most voted on poll in our history of doing polls. Thanks to everyone who voted!read moreMon, 17 Jun 2013 16:19:15 -0400http://dailyme.com/story/2013061700004763Bungie says lack of Destiny on PC painful for gamershttp://dailyme.com/story/2013061700004735Developer addresses Destiny absence for PC, says, "Obviously, we'd love to be on as many platforms as possible."  Bungie's all-new shared-world shooter Destiny has been confirmed for Xbox 360, Xbox One, PlayStation 3, and PlayStation 4, but not PC. Writer and design director Joseph Staten has acknowledged that this news is "painful" for some gamers, but wouldn't say more about the possibility of the new shooter coming to PC. "Well, I can't talk about it. I mean, obviously we'd love to be on as many platforms as possible," Staten told GameSpot. "We want to get the game into as many hands as we can. But we're not talking about PC right now. I know it's painful; every time someone asks me that question I can see it in their eyes."Bungie commented on the possibility of a PC version of Destiny last month, saying "We haven't said yes, and we haven't said no." A PC version of Destiny previously appeared on Bungie's website.Destiny launches next year published by Activision. For more, check out GameSpot's full conversation with Staten below.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Bungie says lack of Destiny on PC "painful" for gamers" was posted by Eddie Makuch on Mon, 17 Jun 2013 13:15:48 -0700Mon, 17 Jun 2013 16:15:48 -0400http://dailyme.com/story/2013061700004735Dota 2 Player Gets Lifetime for Betting Against Teamhttp://dailyme.com/story/2013061700004767Dota 2 network StarLadder TV has issued a ban for a player that allegedly bet on his team losing. The ban was issued after a "suspiciously horrible performance" made that player a winner of the bet but not the match.read moreMon, 17 Jun 2013 16:00:00 -0400http://dailyme.com/story/2013061700004767Molyneux gave thumbs up to Fable HDhttp://dailyme.com/story/2013061700004736Lionhead lead designer says Peter Molyneux has played and approved Fable Anniversary.  Peter Molyneux, who led development on the original Fable and its two sequels, has played the upcoming high-definition Fable Anniversary overhaul and has given it a "thumbs up." Lionhead Studios lead designer Ted Timmins told GameSpot that Molyneux, following his departure from the studio and Microsoft altogether, remains a friend of the company."He popped over, had a play, gave a thumbs up, and then went back on his way," Timmins said.Fable Anniversary launches later this year only on Xbox 360; a PC version is not in the works. The package includes the 2004 original role-playing game and its Lost Chapters expansion. The game will have an entirely new lighting system, powered by the Unreal engine, as well as all-new character models, textures, materials, and new facial and cutscene animations. It will also feature widescreen support and remastered audio for surround sound setups.All content found in Fable and its Lost Chapters expansion will be included in Fable Anniversary, though Lionhead said no additional quests or content will be added to the new version.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Molyneux gave "thumbs up" to Fable HD" was posted by Eddie Makuch on Mon, 17 Jun 2013 12:56:57 -0700Mon, 17 Jun 2013 15:56:57 -0400http://dailyme.com/story/2013061700004736Titanfall most likely won't have cross-platform playhttp://dailyme.com/story/2013061700004737Respawn cofounder Vince Zampella says Xbox One, Xbox 360, and PC players unlikely to be able to play together.  Respawn Entertainment's upcoming online shooter Titanfall will "most likely" not feature cross-platform play, cofounder Vince Zampella has told GameSpot. The decision was borne of a desire to keep the playing fields level, he said. "Most likely not," Zampella said in response to a question of the possibility of cross-platform play. "I don't think it's locked yet, but to me, I'd like to keep it segregated so there's no advantage or disadvantage." Titanfall launches during spring 2014 only for Xbox 360, Xbox One, and PC. For more, check out GameSpot's interview with Zampella below. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Titanfall "most likely" won't have cross-platform play" was posted by Eddie Makuch on Mon, 17 Jun 2013 12:22:12 -0700Mon, 17 Jun 2013 15:22:12 -0400http://dailyme.com/story/2013061700004737Revelations from Call of Duty suit led to rift between West and Zampella - Reporthttp://dailyme.com/story/2013061700004738Source says Zampella felt West was "sabotaging" Respawn, barely came into the office before leaving for good in March.  A source close to Respawn Entertainment has told Vanity Fair that "revelations" about Jason West's behavior upset Vince Zampella, leading to a rift between the longtime colleagues and Call of Duty creators. "Vince felt that Jason was sabotaging the company," a source said. West reportedly "barely" came into the office during development of Titanfall, before leaving for good in March to "take care of some family issues" in North Carolina. Speaking with Vanity Fair in April, Zampella would not go further into detail regarding the nature of his relationship with West, only saying, "It's hard to work with one person for 15 years."A Respawn Entertainment representative told GameSpot today, "All the comment we have is what is already in the article. Vince put out an official statement about Jason leaving on our blog a few months ago and that's all I got for you."It does not appear West will return to the industry anytime soon, telling Vanity Fair in August that he is "soured" on the game business, due in part to being "strong-armed" by executives."It does sort of sour you on the industry," West said. "It's tough. If we can't get treated well, what possible chance does a newcomer have? How do they prevent themselves from being strong-armed by the guys with the money? I wish I had the answer to that question, but I don't."West and Zampella formed Respawn Entertainment in early 2010, following the pair's split from Infinity Ward and Activsion over claims of broken promises and an internal investigation, which eventually led to a lawsuit against Activision.The case was settled before going to trial in May last year.Respawn's new game, Titanfall, launches next year exclusively on Xbox 360, Xbox One, and PC.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot ""Revelations" from Call of Duty suit led to rift between West and Zampella - Report" was posted by Eddie Makuch on Mon, 17 Jun 2013 12:04:26 -0700Mon, 17 Jun 2013 15:04:26 -0400http://dailyme.com/story/2013061700004738Nolan Bushnell Explains Why Kids Who Video Game Are Smarter Than Those Who Don'thttp://dailyme.com/story/2013061700002918ReasonTV has an interesting interview with Atari founder Nolan Bushnell, who continues to evangelize the use of video game-like components as a means to enhance the public educational system through his new company Brain Rush. Bushnell is also known as the founder of the Chuck E Cheese chain of restraints, the author of the new book "Finding the Next Steve Jobs," and is often referred to as the "Father of Video Games."read moreMon, 17 Jun 2013 15:00:00 -0400http://dailyme.com/story/2013061700002918Witcher dev opening office in Krakwhttp://dailyme.com/story/2013061700004739CD Projekt Red's new office will open next month staffed by 20 people working on smaller games of about 20 hours in length.  The Witcher developer CD Projekt Red is expanding. The Polish studio confirmed with Eurogamer that it will open a new office in Kraków next month where it will work on a "smaller" game, estimated to be 20 hours in length. This studio will be staffed by 20 people and aims to create one of two "premium quality" games that CD Projekt Red plans to release in the future. No further information about these games was divulged. The company currently has one open position for its Kraków office.Kraków and Warsaw are about 180 miles apart. CD Projekt Red is currently working on next-generation games The Witcher 3: Wild Hunt and Cyberpunk 2077.[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Witcher dev opening office in Kraków" was posted by Eddie Makuch on Mon, 17 Jun 2013 11:19:56 -0700Mon, 17 Jun 2013 14:19:56 -0400http://dailyme.com/story/2013061700004739Xbox One Retail Games to Sell for $60http://dailyme.com/story/2013061700002920While Microsoft has had its fair share of bad press surrounding the Xbox One console, those still considering a purchase when it is released later this year will at least be happy that the price of new games will remain in line with Xbox 360 retail disc pricing. Games will retail for $59.99, according to an unnamed source speaking to Kotaku.read moreMon, 17 Jun 2013 14:00:00 -0400http://dailyme.com/story/2013061700002920$100M Beyonce game lawsuit settledhttp://dailyme.com/story/2013061700004740Lawsuit over failed deal for dance game Starpower: Beyonce settled "amicably."  Singer-actress Beyonce Knowles has settled a $107 million lawsuit over supposedly backing out of a deal for a motion-based dance game called Starpower: Beyonce. The New York Post reports that papers were filed in Manhattan Supreme Court recently from lawyers for the singer and for gaming company Gate Five dismissing "all claims and counterclaims" related to the suit. Gate Five's lawyer Peter Gallagher said, "We've settled amicably. I can't discuss the terms of the settlement, but it was resolved. The lawsuit dates back to June 2010, when Gate Five alleged that Knowles entered into a "services and exclusive license agreement" to make the new game. Gate Five filed suit in April 2011, claiming Knowles made an "extortionate demand" for a new compensation package.This maneuver reportedly backfired, driving away the financier and leading to Knowles pulling out of the project and thusly breaching the agreement. As a result, Gate Five said that Knowles "destroyed Gate Five's business and drove 70 people into unemployment, the week before Christmas." Read and Post Comments | Get the full article at GameSpot "$100M Beyonce game lawsuit settled " was posted by Eddie Makuch on Mon, 17 Jun 2013 10:46:24 -0700Mon, 17 Jun 2013 13:46:24 -0400http://dailyme.com/story/2013061700004740Hitman Developer Hit by Massive Layoffshttp://dailyme.com/story/2013061700002927Square Enix has laid off "almost half " of IO Interactive's employees as part of what it calls "significant changes" at the studio, according to Develop. In a statement passed on to MCV from Develop, a spokesperson for Hitman series developer IO Interactive said that the Denmark-based studio was moving towards focusing solely on the Hitman series and has cancelled a number of projects and other initiatives that were being worked on as a result.read moreMon, 17 Jun 2013 13:42:05 -0400http://dailyme.com/story/2013061700002927Banned Xbox One Accounts will Retain Access to Purchased Gameshttp://dailyme.com/story/2013061700002935Xbox One players who are banned from Xbox One services will still have access to their games according to Microsoft's director of programming Larry "Major Nelson" Hyrb. Speaking to Reddit Games, Hyrb said that consumers will "will always have access to the games that you purchased."When asked about if the same rules applied to those who are banned from griefing, Hyrb said: "Well, then you don't have to add them to multiplayer."read moreMon, 17 Jun 2013 12:00:00 -0400http://dailyme.com/story/2013061700002935Dead Space series not killedhttp://dailyme.com/story/2013061700002804Electronic Arts confirms Dead Space 4 is not in development, but says that the series will live on.  The Dead Space series is a "great brand" for Electronic Arts, but a new entry in the series not in active development, the publisher has confirmed with Eurogamer. "I wouldn't say [the Dead Space franchise is] cancelled at all," EA Games boss Patrick Söderlund said. "Dead Space remains a brand that is close to Electronic Arts' heart. It's been a great brand for us done by a very passionate team."Söderlund explained that Dead Space 3 developer Visceral Games is now working on an "exciting new project," which he believes is a better fit for the studio than a fourth entry in the action-horror series. "Is that team working on a Dead Space game today? No they're not," he said. "They're working on something else very exciting. You have to think of it from that perspective. Is it better to put them on the fourth version of a game they've done three previous versions of before? Or is it better to put them on something new that they want to build, that they have passion for?"Visceral Games is one of three EA studios working on all-new Stars Wars games, joining DICE and BioWare. In March, a report claimed the Dead Space series was canceled outright after Dead Space 3 failed to meet sales expectations. EA called this report "patently false."[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Dead Space series not killed" was posted by Eddie Makuch on Mon, 17 Jun 2013 08:05:49 -0700Mon, 17 Jun 2013 11:05:49 -0400http://dailyme.com/story/2013061700002804Sinful Robot Renamed Wicked Paradisehttp://dailyme.com/story/2013061700002938Announced last year, the erotic Oculus Rift game Sinful Robot has been renamed Wicked Paradise. The game lost some of the funding it was relying on, but that has not deterred developer Jeroen Van den Bosch from continuing development. Bosch hopes to create an erotic title that is well designed and offers a narrative influenced by character-driven interaction similar to the Mass Effect series.read moreMon, 17 Jun 2013 11:00:00 -0400http://dailyme.com/story/2013061700002938Witcher dev: The game counts, not the moneyhttp://dailyme.com/story/2013061700002807CD Projekt Red CEO says people buy their games because they trust them; "If we screw that up, it's the end of the story..."  CD Projekt Red CEO Marcin Iwinski has spoken out regarding the business of making games. In an interview with Rock, Paper, Shotgun, Iwinski said making money is important to the health of the studio, but it should not be put before gamers' best interests. "But at the end of the day, the game [counts]--and not the money. Because the game will make the money if it’s good," Iwinski said.He said some people believe it's the other way around; and in the short-term, from a business perspective, this makes sense. However, putting aspirations for money before game design could lead to gamers losing faith in the company, something Iwinski wants to avoid."I think it's in a way our trademark. People buy our games on day one because they trust us," Iwinski said. "And if we screw that up, it’s the end of the story pretty much."Elsewhere in the interview, Iwinski said downloadable content and updates for the PC version of The Witcher 3: Wild Hunt will be free, while console pricing has yet to be determined."It's too early to talk specifics, but definitely all the DLCs and updates will be free," Iwinski said. "Of course, we'll see what the platform holders will allow--what we can do for free [on next-gen consoles]. I mean, there are different business models on consoles. From our standpoint, we'll definitely do everything we can to deliver the same experience across all platforms."If CD Projekt Red decides to create "big" expansions for The Witcher 3, the studio will charge gamers an "honest and fair" price for the content, Iwinski said."But again, it's all value for money," he said. "I think $15-$20 for new gameplay is a pretty honest and fair deal. But additional weapons and fixes, those of course come as part of the package."The Witcher 3 launches in 2014 for Xbox One, PlayStation 4, and PC. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Witcher dev: The game counts, not the money" was posted by Eddie Makuch on Mon, 17 Jun 2013 07:34:55 -0700Mon, 17 Jun 2013 10:34:55 -0400http://dailyme.com/story/2013061700002807Just Cause dev: Most games traded in because they're too shorthttp://dailyme.com/story/2013061700002810Avalanche boss Christofer Sundberg claims most games don't offer enough replayability; says Just Cause 2 still has "hundreds of thousands" of daily players.  Just Cause developer Avalanche Studios founder Christofer Sundberg believes most games are too short and that is why they are traded in. Speaking with Edge, Sundberg said games that are longer--or more replayable--are less likely to sold back to retailers. "I'm sure it's been an issue but that's because games have been too short," Sundberg said about why used games have been a hot topic of late. "I mean, when you can play a game through from 8 to 10 hours, I would return the game too, because there's no reason for players to play it again."Sundberg said Just Cause 2, released in March 2012, still has "hundreds of thousands" of daily players, demonstrating the strength of a highly replayable game."If you're offering little variation, then there's no motivation for the player to keep that game--unless they want to have a nice bookshelf. That's why we answered that with Just Cause. I go into game stores each week and I always go to the used game boxes--I usually don't find that many [copies of Just Cause]."Mario and Zelda company Nintendo shared a similar opinion. Nintendo of America president Reggie Fils-Aime said developers concerned over used game sales should make more compelling and replayable titles so that gamers do not trade them in. The latest project from Avalanche Studios is Mad Max, which will release in 2014 published by Warner Bros. The car combat-focused game does not feature any multiplayer. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Just Cause dev: Most games traded in because they're too short" was posted by Eddie Makuch on Mon, 17 Jun 2013 07:02:39 -0700Mon, 17 Jun 2013 10:02:39 -0400http://dailyme.com/story/2013061700002810Beyonce Settles Lawsuit with Game Developer Gate Fivehttp://dailyme.com/story/2013061700002940Singer Beyonce Knowles has settled a lawsuit with videogame company Gate Five. The $100 million lawsuit alleged that the singer backed out of a deal to create a dance video game called Starpower: Beyonce. Attorneys for Beyonce and Gate Five filed an agreement in the New York Court asking for a dismissal of all claims and counter-claims related to the case.Gate Five lawyer Peter Gallagher told the New York Post that both sides have "settled amicably" and that he couldn't "discuss the terms of the settlement, but it was resolved.''read moreMon, 17 Jun 2013 10:00:00 -0400http://dailyme.com/story/2013061700002940Dota 2 to be released this summerhttp://dailyme.com/story/2013061700002816Free-to-play sequel launching in full in North America and Europe later this summer, Valve confirms.  Valve's free-to-play sequel to the genre-defining, worldwide popular competitive title Defense of The Ancients--Dota 2--will be released in full in North America and Europe this Summer, Valve's VP of marketing Doug Lombardi has told GameSpot. Lombardi confirms a report that Dota 2, which has been in an official Beta state since September 13, 2011, will come out before this year's The International 3 competition, held August 7-11 at Benaroya Hall in Seattle. Valve told GameSpot that it will release more details in the next week or two."Dota 2 being officially released to the public acts as the next step for Valve in shipping the finished Dota 2 project," said David "GoDZ" Parker, Dota 2 Broadcaster for The BTS Studio. "While anyone interested in obtaining a beta key and playing the game could have already done so with minimal work, having the ease of play that being public brings will make it a true free-to-play game in the ARTS/MOBA genre."Less than three weeks ago, Dota saw one of its largest updates in the form of patch 6.78, including various changes to Captain’s Mode, and balance changes to nearly 75 percent of the heroes. "These big patches allow for the meta to remain constantly fresh and helps separate the teams in terms of how well they can react to the changes," Matthew "Cyborgmatt" Bailey said. "It is one of the reasons why Dota is so loved."At the same time Nexon, Valve's distributor of Dota 2 in South Korea, has announced it will put up $1.7 million in prize money for the launch of the game in the eSports-centric nation. Nexon's release of Dota 2 in South Korea, much like Perfect World’s release in China, will focus on developing infrastructure for local servers. Nexon will begin with a starter league tournament, with the winning Korean team getting travel and lodging to attend The International 3 as VIP spectators. Nexon is shooting for a fall release in South Korea."Dota 2 is a phenomenal game with elements of strategy and competition that has already garnered much fame in North America and Europe," Valve’s Director of Dota 2 Erik Johnson said. "With the help of Nexon and its experience in the Korean market we hope to have great success."GameSpot will have an exclusive interview with Nexon on the release of Dota 2 in South Korea later this week. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Dota 2 to be released this summer" was posted by Rod Breslau on Mon, 17 Jun 2013 06:44:31 -0700Mon, 17 Jun 2013 09:44:31 -0400http://dailyme.com/story/2013061700002816E3 2013 attendance hits 48,200http://dailyme.com/story/2013061700002822Entertainment Software Association reveals attendance figure for this year's show, says hotel spending brought in $40 million for Los Angeles.  48,200 industry professionals, analysts, journalists, and retailers from 102 countries attended E3 2013, event owner and organizer the Entertainment Software Association has announced. This is up from 45,700 for E3 2012.The show resulted in an approximated 28,000 hotel room nights, generating about $40,000,000 for the host city of Los Angeles. E3 2014 will take place at the Los Angeles Convention Center June 10-12, 2014.E3 will remain in Los Angeles through at least 2015. The annual gaming gala has been held in Los Angeles for 16 of its 18 years of existence. Other host cities have included Santa Monica, California , and Atlanta, Georgia .[ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "E3 2013 attendance hits 48,200" was posted by Eddie Makuch on Mon, 17 Jun 2013 06:24:31 -0700Mon, 17 Jun 2013 09:24:31 -0400http://dailyme.com/story/2013061700002822Crackdown will return with the right team and time, Microsoft sayshttp://dailyme.com/story/2013061700002830Microsoft Game Studios executive Phil Spencer says franchise is "important" and one he would like to see return.  The Crackdown series is "important" to Microsoft Game Studios executive Phil Spencer and one that he would like to see return someday. "Crackdown is important to me," Spencer said on Twitter. "Given right team and time it's a franchise I'd like to see return’"The Crackdown series has been dormant since 2010's Crackdown 2 and the franchise was nowhere to be seen during Microsoft's E3 briefing last week. For more, check out GameSpot's reviews of the 2007 original Crackdown and Crackdown 2. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Crackdown will return with the "right team and time," Microsoft says" was posted by Eddie Makuch on Mon, 17 Jun 2013 06:09:27 -0700Mon, 17 Jun 2013 09:09:27 -0400http://dailyme.com/story/2013061700002830Super Podcast Action Committee - Episode 56http://dailyme.com/story/2013061700002946If you missed our live broadcast on Saturday, we have an audio file of the live show available for you to download right now. During the three hour live show Andrew Eisen and E. Zachary Knight discussed all the interesting things that came out of the Electronic Entertainment Expo last week - with an emphasis on the top three console makers - Sony, Microsoft, and Nintendo. They also answered questions and responded to comments from the live audience and read listener email. It was a good time had by all!read moreMon, 17 Jun 2013 09:00:18 -0400http://dailyme.com/story/2013061700002946Xbox One, PS4 coming to Jimmy Fallon this weekhttp://dailyme.com/story/2013061700002839Late night program hosting fourth annual video game week beginning this evening with Forza 5; Knack, Watch Dogs, CoD: Ghosts, and Super Mario 3D World also on the schedule.  NBC's Late Night with Jimmy Fallon will host its fourth annual Video Game Week beginning this evening with a demonstration of Xbox One racing simulator Forza Motorsport 5. Other titles on display this week include the PlayStation 4's Knack , Ubisoft's Watch Dogs , Activision's Call of Duty: Ghosts , and Nintendo's Game & Wario and Super Mario 3D World . Late Night with Jimmy Fallon airs at 12:35 a.m. on NBC. Fallon is no stranger to games and technology. Past Video Game Weeks have featured The Last of Us, Halo 4, Call of Duty: Black Ops II, Wii U, and Madden NFL 13, as well as Oculus Rift and Razer Edge. [ Watch Video ] Comment on this videoWatch this video in High Def Read and Post Comments | Get the full article at GameSpot "Xbox One, PS4 coming to Jimmy Fallon this week" was posted by Eddie Makuch on Mon, 17 Jun 2013 05:51:09 -0700Mon, 17 Jun 2013 08:51:09 -0400http://dailyme.com/story/2013061700002839